GAME CATEGORY 3 – MENTAL ARITHMETIC AND MEMORY TRAINING …

GAME CATEGORY 3 contains game suggestions that particularly promote memory, mental arithmetic, perceptual skills, the senses of touch and the spatial imagination of the players.

These game suggestions also show how versatile and imaginative the creative game GAME & MORE can be used by young and old.

GAME & MORE – GAME SUGGESTION 3.1 …

Game suggestion 3.1 is a concentration and memory game that also trains the visual memory.

One player creates a pattern from a maximum of 9 dice, not visible to the other player.

The other player is then shown the dice pattern for a certain amount of time and must try to memorise it well. The dice pattern is then covered and the other player recreates this dice pattern with the 9 other dice within a certain time.

A point is awarded for each correctly positioned dice and after a few rounds, the player with the highest total score wins the game.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.2 …

Game suggestion 3.2 is particularly about maths training and speed, as the aim is to calculate a total score in as little time as possible.

One player creates a certain pattern from a maximum of 18 dice (see example picture), not visible to the other players.

A certain number of points is assigned to each type of dice before the game begins.

Example:

Dice without a hole that are on the outside of the pattern = e.g. 2 points

Dice with a hole that are on the outside of the pattern = 3 points, for example

For the 4 dice that are inside the pattern = double the number of points, i.e. 4 points for a dice without a hole and 6 points for a dice with a hole.

As soon as the pattern is visible to the other players, they start adding up the points in their heads. Whoever thinks they know the correct result first announces it. If the result is correct, this player receives 2 points. If the result was wrong, that player receives 2 minus points. The remaining players can also announce their respective results one after the other, but then only receive 1 point or 1 minus point, depending on whether the result was correct or not.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.3 …

Game suggestion 3.3 is a game that promotes the sense of touch, memory, concentration and spatial imagination.

If the game is played with 2 people, one person closes their eyes – the other person creates 2 identical, creative cube chains with a maximum of 16 cubes (see image A) and then covers them with the inner cardboard section (see image B).

Now the person can open their eyes and it is explained to them that they have to feel, memorise and rebuild an arrangement of cubes with their eyes closed after the arrangement has been “destroyed”. The cardboard section is lifted briefly so that the player can get an idea of exactly what the chain of cubes looks like.

The player closes their eyes again, the cardboard section is placed on only one dice chain (see picture C) and the other dice chain can be felt and “memorised”. After a certain time, the dice chain is “destroyed” (see picture D) and the player can begin to recreate the original dice chain with their eyes closed or open. Once this has been done, the recreated dice chain is compared with the original dice chain. One point is awarded for each correctly positioned cube.

Tip: Start with just a few dice and increase slowly.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.4 …

Game suggestion 3.4 is a game that reminds me of the game reminds me of the game “I’m packing my suitcase”, in which you have to memorise as many objects as possible that are packed into a suitcase.

But first the rules for game suggestion 3.4, which is also ideal for playful memory training:

2 players (can also be 2 small playing groups) take turns stacking a double dice tower, which can consist of up to 18 dice. For the dice with holes, one of the two holes must always be visible at the top and for the dice without holes, one of the two cut surfaces of the dice, which are usually somewhat rougher than the 4 planed surfaces of these dice, should also always be visible at the top.

While stacking the dice, the players must memorise what the “DNA” of the dice tower looks like and where the dice with the holes have been placed in the dice tower.

Once the dice tower has reached the desired height, the players take it in turns to dismantle it. However, this is now done with an announcement, because before a player raises a cube, they must say whether the cube underneath is a cube with holes or a cube without holes. If the player’s assessment was correct, they can keep the lifted die. If they were wrong, they must give it to the other player. Whoever has the most dice at the end of the game wins the game.

There are certainly various ways to memorize as many dice constellations as possible. I have come up with this system:

A = 2 adjacent dice without holes

B = 2 adjacent dice with holes

C = One cube with a hole on the left and one cube without a hole on the right

D = A cube without a hole on the left and a cube with a hole on the right

With this system, I “only” remember the order of the letters, similar to packing a suitcase, where you “only” have to remember the order of the packed items.

But perhaps you will find other methods that lead to a good result.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.5 …

Game suggestion 3.5 is an interesting mental arithmetic training game that can be played by children and adults alike, as the desired level of difficulty of the training game can be adapted to the players (2 or more players can take part in this game) simply by changing the number of dice used.

A selected player creates a string of dice from a maximum of 18 dice (see picture A), which contains a code. This is done by unfolding the game insert so that it is not visible to the other players.

The aim of the game is to determine a certain number, which the players calculate in their heads by adding, subtracting and multiplying given numbers. The first person to name the final result wins the game and receives a point. If the number given by the player is wrong, one point is deducted.

The example shown here makes it easy to explain the rules of the game, the coding and the final result, namely 45. In this example, the code is read from left to right:

Description of the 5 codes used:

A straight cube without holes means the number 1 and a slanted cube without holes means the number 10 (see picture B). If the two dice are next to each other, as shown in picture B, this results in the number 11.

If, for example, 2 slanted cubes without holes lie next to each other and 2 straight cubes without holes lie to the right of them, this results in the number 22 (see picture C).

A slanted cube with a hole facing upwards (see picture D) means:

The number on the left, or the last intermediate result, is multiplied by the number on the right.

A straight cube with a hole facing upwards (see picture E) means:

The number on the right is added to the intermediate result.

A straight cube with holes on the sides (see picture F) means: The number on the left is subtracted from the intermediate result.

The calculation process for the cube string shown above would therefore be as follows for this example code:

3 x 12 = 36 – 12 = 24 + 21 = 45

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.6 …

Game suggestion 3.6 shows 3 interesting game variations of game suggestion 3.3, in which larger motifs with more dice can also be used.

This is possible because a dice motif is first sketched out in the manner shown (see picture A and picture B).

After it has been shown to the player for a certain amount of time, the motif is “destroyed” and the dice are shuffled well. The task is to reconstruct a dice motif faithfully within a certain time. This variant of the game can be played with eyes closed, but of course it does not have to be.

The result is then compared with the sketches made and here, too, one point is awarded for each correctly positioned cube. Instead of a sketch, the dice motif can also simply be photographed with a cell phone and then compared with the result later.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.7 …

Game suggestion 3.7 shows a game variant of game suggestion 3.6 in a 3D version in which 16 dice are used.

The 4 side views of the dice tower are sketched in the corresponding order and with the hole markings next to each other and the dice tower can be “scanned” and “saved” by the player for a certain period of time.

It is then “destroyed” and the player must try to reconstruct it true to the original within a certain time.

The result is compared with the sketches and one point is awarded for each correctly positioned cube.

Instead of a sketch, the cube motif can also simply be photographed with a cell phone and then compared with the result later.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.8 …

Game suggestion 3.8 shows a memory game for 2 people.

Both players each receive 8 dice (4 dice with holes and 4 dice without holes).

The game packet, opened on both sides, is placed on the table and the two players each position one of their 8 dice on the open tab on the right, as shown in picture A (for the dice with holes, one of these holes must be facing upwards). After the game partners have memorised the two dice, they push the two dice they have positioned simultaneously with their fingers so far to the left into the packaging that it is no longer possible to tell which dice they are. They then do the same with all the other 14 dice.

The task of the players is to memorise which dice constellations are pushed into the box at the same time.

When all 16 dice are in the packaging, the packaging insert comes into play (see image B), which is used to gradually push the dice in the packaging out of the packaging to the left, so that only 2 of the dice can be seen at any one time. Before 2 dice are pushed out at a time, both players must decide and announce in advance which dice will be visible. Of course, these predictions can also be written down on a piece of paper so that the two players do not influence each other. For every dice that is correctly assessed by one player, this player receives one point.

 Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.9 …

Game suggestion 3.9 is about a mental arithmetic training game in which the desired level of difficulty of the training game can be easily adapted to the players by the number of dice used, but also by the previously agreed coding.

In the example photo shown above, 4 dice can be seen. In the coding agreed by the players before the game begins, the left-hand dice represents the number 1, the next dice represents the number 2, the third dice represents the number 3 and the right-hand dice represents the number 4.

A selected player then uses some of the 14 remaining dice to form a pattern by randomly lining up the dice, preferably not visible to the other players.

As soon as a pattern has been completed, the players can begin to calculate the correct final result in their heads by adding up the numbers shown in the pattern.

The first person to name the final result wins the game and receives a point. If the number given by the player is incorrect, one point is deducted.

In the example shown here, the correct final result would have been 21.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.10 …

Game suggestion 3.10 is a concentration and memory game that also trains the visual memory.

One player creates two angled patterns from a maximum of 4 cubes with holes and a maximum of 4 cubes without holes, not visible to the other player (see picture A).

As soon as the other player sees this pattern, they must try to memorise it well, because after a certain time it will be covered with the packaging insert (see picture B).

Immediately afterwards, the player can start to exactly copy the hidden pattern on the packaging insert (see picture C).

Once they are sure that they have reproduced the pattern correctly, the packaging insert is lifted and positioned next to the original pattern so that the two patterns can be compared (see image D).

A point is awarded for each correctly positioned cube. After a few rounds, the player with the highest total score wins the game.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.11 …

Game suggestion 3.11 is about a mental arithmetic training game in which the desired level of difficulty of the training game can again be easily adapted to the players by the number of dice used.

In the example photo shown above, you can see 3 cubes that have been randomly positioned by one player. All of the three differently positioned dice are again assigned to a number, as in the game suggestion 3.9 (for example, here too the left-hand dice stands for the number 1, the centre dice for the number 2 and the right-hand dice for the number 3).

This player then very quickly creates angular patterns from some of the remaining dice and the game can begin.

The other players must now match the top 3 dice to the bottom dice of the angles formed as quickly as possible and add up the numbers determined above accordingly. The nasty thing about this game is that there are also cube positions in the lower angles that do not occur in the upper three cubes and that a previously determined number (for example the number 2) must be subtracted from each of these cubes.

Whoever names the final result first wins the game and receives a point. If the number given by the player is incorrect, one point is deducted.

In the example shown here, the correct final result would have been the number – 2.

Have fun and good luck!

GAME & MORE – GAME SUGGESTION 3.12 …

Game suggestion 3.12 is a simple mental arithmetic training game that can be played by children and adults alike, as the desired level of difficulty of the training game can be easily changed.

A selected player creates a dice tower from a maximum of 18 dice (see picture A), consisting of randomly stacked dice, with and without holes. The dice with the holes are stacked in such a way that the holes are not visible from the outside.

As soon as the dice tower (as you can see, it consists of only 7 dice in the example picture A) has been built by one player, the other player can start to slowly dismantle the dice tower by placing the top dice on the table from left to right. As they dismantle the dice tower, they try to calculate the final result they are looking for in their head by adding and subtracting the numbers “stored” in the dice tower.

If the dice tower consists of 7 dice and the dice are stacked in the order shown in picture B, the final result would be 8 according to the following rules:

The bottom cube represents the number 1, the cube above it represents the number 2 and the top cube therefore represents the number 7. For each cube removed, the corresponding number of the cube is then either added or subtracted – added for a cube without a hole and subtracted for a cube with a hole (7 + 6 = 13 – 5 = 8 + 4 = 12 – 3 = 9 – 2 = 7 + 1 = 8).

If the final result is correct, the player receives one point. If you also time the time it takes to determine the final result, it is easy to see after a few rounds of the game who was able to solve their maths problems best, even under the more difficult conditions.

Have fun and good luck!

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